A walk-through experience for the FIFA museum. Walls and floor in LED, no display ceiling. Visitors move through the origin story of a hero, from where they grew up to who they became, the journey between. Three environments for Alpha Phase. Format is rights-flexible, so the concept works with named legends and with composite players.
Each environment tells one player's history across the room. Childhood streets, dream-big graffiti, the local pitch, the youth team, the move abroad, the breakthrough club, the Champions League roar. Visitors witness how the legend was made.
The wall is the timeline. Same hero, traced from where they started to where they ended up. The floor pulls you forward through the years, and the story accumulates as you walk.
Rights-flexible by design. With clearance, the history is real, named, archival. Without it, a composite life maps the same arc. The story reads either way.
Top view. Sixty feet long, twelve feet clear width. LED on both side walls and on the floor. Visitors enter on one end and exit on the other, watching one player's history unfold across the length of the room.
Reference imagery for the room and the player histories. LED architecture, kids on the pitch, adult moments, family-album textures.











Tunnel references via Pinterest: JYVISIONS curved-arch LED / K-Digital airport tunnel
Supporting motion reference for the Origin Stories panorama. Tone, surface, transition.
Along the corridor, footballs from every World Cup, one per tournament. Step in front of any ball, tap the LED beside it, and a fast time tunnel pulls you into that Cup. Ten to fifteen seconds of its music, its vibe, its goals. One ball, one trip. The corridor becomes a timeline you can step into anywhere.
Footballs on pedestals, vertical LED panels above showing winning captains lifting the trophy, the room curving the visitor through the decades.
Physical objects against a digital wall. The ball is the anchor, the LED is the portal, the visitor decides which decade to drop into.
A real or replica football for every World Cup, mounted to the corridor wall in chronological order. The corridor reads as a physical timeline before anything turns on.
A pulsing LED ring on the wall right next to each ball cues the gesture. Hand near the ring, the corridor knows you committed.
The LED scrubs forward at speed. Motion blur, music swell, time collapses around the visitor for two beats.
Ten to fifteen seconds of that Cup. Anthem, opening montage, the iconic goals, the terraces, the kits, the camera grain of the era.
Footage fades. The ball waits. The pulsing ring comes back. Next visitor, next tap, next decade.
Twenty-two stops between Uruguay 1930 and the present. An hour to see them all, a minute to taste one.
Sample of what visitors can step into. Every Cup gets a moment that's instantly recognisable, even with the sound off.
Players locked in the instant before contact. Boot drawn back, ball still on the grass, the stadium holding its breath. Touch the screen and the moment unlocks. The strike, the flight, the goal. Different shots, different finishes, every famous frame the museum can clear.
The exact instant the experience freezes on. Boot drawn back, ball mid-flight, stadium under floodlight. Nothing yet decided.
The default read. Visitors stop at a tile, see the silence, tap, and watch the moment finish. No game, no score, just the famous frame becoming the famous goal.
Each LED tile holds one famous player one frame before the shot. Stadium silent. Ball static on the grass. The room waits.
Visitor touches the screen. Time resumes. Boot meets ball, ball cuts through air, keeper dives, net moves.
Commentary kicks in for two seconds. Crowd peaks. The tile holds the celebration frame, then resets.
Same freeze frame, but now the visitor predicts. Tap one side of the screen for goal, the other for miss, before a short timer runs out.
The clip plays through. Net moves or post rings or keeper saves. Visitor finds out if they read it right.
Scores accumulate across the corridor. Quiet visitors watch. Competitive ones play for a high score that lives on a hairline scoreboard at the exit.
Stand in front of the wall and copy a player's celebration. Cristiano's siu, Messi's hands to the sky, Neymar's heart with both hands. Pose tracking maps your stance against theirs in real time. A score, a snapshot, a small piece of bragging rights to walk out with.
Walk in front of the marked zone. The wall offers a pose. Match it. Get scored. Take the photo home.
A footprint cue on the LED floor invites the visitor into a tracked spot. Camera is fixed, lighting is right, body fits the frame.
On the wall, a player loops their signature celebration. Slow and clean, easy to read, decomposed into a few hold points.
Visitor copies the pose. Camera plus pose detection matches limb positions and torso angle against the reference, frame by frame.
Wall overlays a live percentage. The score peaks when the visitor hits the cleanest read of the pose. The wall takes a snapshot at the peak.
QR code on the wall sends the snapshot to the visitor's phone. Optional museum leaderboard: top mimics of the day stay on a hairline screen at the exit.
Tile rotates to the next player. Walk the corridor, collect the gallery. Or stand in front of one and try the same pose until you crack it.
Eight poses to start. Easy to read, easy to copy, instantly recognisable on the wall.


Working library of visual and motion references for the four ideas. Videos, photos, links. Reserved for material as it comes in.
Clips that capture the feeling we want, whether for transitions, atmospheres, or the celebration loops on the wall.
Interactive surfaces, touch-the-wall installations, target grids. The shapes that suggest gestures.